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Fun retrospective formats for your next retro

14 ways to run a retrospective, from the plain to the silly. Each is an online board laid out its own way: four columns, four quadrants, or frames set round a picture of the boat, the balloon or the wolf. Pick the one that suits the sprint you just had, or let the board pick for you.

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  • Sad, Mad, Glad

    How the last stretch felt, and what to do about it.

    Sad
    Something that disappointed you or felt off.
    Mad
    Something that frustrated you or got in the way.
    Glad
    Something that went well and should keep happening.
    Action
    Something the team will do next, with an owner.
    Start this retro: Sad, Mad, Glad
  • Sailboat

    The team is a boat: what moves it, what holds it, what lies ahead.

    Wind
    Something that pushed us forward.
    Island
    Where we want to get to, and the next step towards it.
    Anchor
    Something that held us back or slowed us down.
    Rocks
    A risk ahead that could sink us if we ignore it.
    Start this retro: Sailboat
  • The 4 Ls

    Liked, Learned, Lacked, Longed for.

    Liked
    Something you enjoyed or would happily do again.
    Learned
    Something you know now that you did not before.
    Lacked
    Something that was missing or fell short.
    Longed for
    Something you wish we had had.
    Start this retro: The 4 Ls
  • Start, Stop, Continue

    What to begin, what to drop, what to keep.

    Start
    Something we are not doing and should try.
    Stop
    Something that is not working and should end.
    Continue
    Something that works and should stay.
    Action
    Something the team will do next, with an owner.
    Start this retro: Start, Stop, Continue
  • Rose, Thorn, Bud

    What bloomed, what pricked, what is about to open.

    Rose
    Something that went well: a success or a bright spot.
    Thorn
    Something that hurt, annoyed or got in the way.
    Bud
    An idea or opportunity that could grow into something.
    Action
    Something the team will do next, with an owner.
    Start this retro: Rose, Thorn, Bud
  • Hot-Air Balloon

    What lifts the balloon, what weighs it down, and the weather ahead.

    Clear skies
    Something good ahead worth flying towards.
    Storm clouds
    Trouble on the horizon we should steer around.
    Hot air
    Something that lifted us higher.
    Sandbags
    Something that weighed us down.
    Start this retro: Hot-Air Balloon
  • Three Little Pigs

    Which of our houses would the wolf blow down?

    Straw house
    Something flimsy that could fall over any day.
    Stick house
    Something that holds for now but needs work.
    Brick house
    Something solid we can rely on.
    Big bad wolf
    The thing most likely to come and test us.
    Start this retro: Three Little Pigs
  • Mountain Climb

    The team is roped together on the way to a summit.

    Summit
    What we are climbing towards, and the next pitch.
    Weather
    Something outside our control that changed the climb.
    Ropes
    Something that helped us climb.
    Boulders
    Something that blocked the path.
    Start this retro: Mountain Climb
  • Went Well, To Improve

    The plain one: what worked, what did not, and what to try.

    Went well
    Something that worked and is worth repeating.
    To improve
    Something that did not work as well as it should.
    Ideas
    Something worth trying next time.
    Action
    Something the team will do next, with an owner.
    Start this retro: Went Well, To Improve
  • KALM

    Keep, Add, Less, More: turn the dials rather than start over.

    Keep
    Something that is working and should stay as it is.
    Add
    Something new worth bringing in.
    Less
    Something we do too much of.
    More
    Something we do too little of.
    Start this retro: KALM
  • DAKI

    Drop, Add, Keep, Improve.

    Drop
    Something to stop doing altogether.
    Add
    Something new worth bringing in.
    Keep
    Something that is working and should stay.
    Improve
    Something worth keeping, done better.
    Start this retro: DAKI
  • Superheroes

    Every team has powers, a weakness and someone out to get it.

    Superpowers
    Something this team is unusually good at.
    Sidekicks
    Help we have, or could ask for.
    Kryptonite
    Something that reliably weakens us.
    Villains
    Something, or someone, working against us.
    Start this retro: Superheroes
  • Race Car

    What makes the car fast, what slows it, and what is on the track.

    Engine
    Something that made us faster.
    Brakes
    Something that slowed us down.
    Potholes
    A hazard on the road ahead.
    Finish line
    What we are racing towards, and the next lap.
    Start this retro: Race Car
  • Garden

    What is in bloom, what needs pulling up, and what to plant.

    Flowers
    Something that is flourishing.
    Weeds
    Something crowding out the good work.
    Seeds
    An idea worth planting now.
    Watering
    What we will tend to next, and who holds the can.
    Start this retro: Garden

Why change the format?

A team that is asked the same three questions every two weeks starts giving the same three answers. A different picture asks the same things from another side: an anchor is what held you back, kryptonite is what reliably weakens you, a straw house is what will fall over next. People who had nothing to say under "what went badly" often have plenty to say about the wolf.

Every format here asks four things, so they all run the same way and take the same time. What changes is the picture, and where the notes go on it: under the sail, beside the summit, in the house made of straw.

How to run any of them

  1. Pick, or shuffleStart a board in the format you want. Until the first note is written, the board offers Shuffle format, which deals a different one, so the team can choose together.
  2. Write in silenceGive everyone five minutes on the shared timer. Each column has a note of its own colour in the legend, so a note is the right kind before anyone decides where it goes.
  3. Group and voteRead the columns out, move similar notes together, then start dwell voting to find what the room most wants to talk about.
  4. Leave with actionsAgree a few things to do, each with a name on it. Tag the note with its owner so it is clear at a glance who has what.
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